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Table of ContentsIntroductionPrologueSearch for SahasrahlaEastern PalaceInto the DesertDesert PalaceClimbing Death MountainTower of HeraThe Master SwordWelcome to the Dark WorldLevel 1 Palace of DarknessA Boy and His FluteLevel 2 Swamp PalaceSecrets in the GraveyardLevel 3 Skull WoodsVillage of OutcastsLevel 4 Thieves' TownSwordsmiths ReunitedLevel 5 Ice PalaceSwamp of EvilLevel 6 Misery MireReturn to Death MountainLevel 7 Turtle RockLevel 8 Ganon's TowerAppendixPieces of HeartItem IndexTreasure ChestsMini-gamesFairy FountainsHigh-Denomination RupeesDashing and Pulling for TreasureShop IndexFortune Tellers, Storytellers, and Other LoreWarp Tiles and WhirlpoolsQuick GuideOutroNote that it's possible to have the following before beginning this dungeon8 hearts in Life Meter including 11 Pieces of HeartFighter's Sword Lv. 1Red Shield Lv. 2Green Jerkin Lv. 1Pegasus BootsPower GloveZora's FlippersBow & ArrowsMagical BoomerangBombsMagic PowderIce RodLampBug Catching NetBook of Mudora3 BottlesMagic Mirror2 PendantsMap and Big KeyThe first thing you'll notice upon entering this dungeon is that you're surrounded by blue blocks. Next to you is what's called a Crystal Switch. A Crystal Switch can be set to one of two different colors. This one is red, which means blue blocks are raised and orange blocks are lowered into the floor. If you strike a Crystal Switch you can use any weapon you want sword, Boomerang, Bomb, etc., it will change colors. So hit this one with your sword to change its color to blue, lowering the blue blocks, which will also raise the orange blocks you can see elsewhere in this are two stairwells directly in front of you, one to the west and the other to the east. The east stairs lead up but are blocked by orange blocks. So take the west stairs instead, which will take you down to 1F you start the dungeon on 2F. In this room, you'll face off against Red Stalfos for the first time well, they look more pink than red. Red Stalfos take the same number of hits that Blue Stalfos do, but unlike the blue variety, when you swing your sword at a Red Stalfos, it will jump backward to dodge just like the blue ones but will then throw a bone at you in retaliation. It's best to take these two out with spin attacks, but be ready to dodge if you miss! There's also a Mini-Moldorm trapped within the orange blocks that you raised on the previous floor. Use a spin attack to take it out from safely outside the block formation. You can either strike the nearby Crystal Switch to lower the blocks and pick up the Small Key contained therein, or just retrieve it with your sure the orange blocks are still raised when you return upstairs to the entry room. Once you're back there, hit the nearest Crystal Switch to lower the orange blocks, and now walk north into the rest of this large room. On the Telepathy Tile on the Eyegore statue in the center, Sahasrahla will give you the helpful tip that using the Magic Mirror inside a dungeon will transport you back to the entrance-which is helpful if you ever need to make a hasty retreat but be aware you'll have to get back to your previous location the hard way!. Take out the Mini-Moldorm up here, and beware of the two small dinosaur-like enemies enclosed in pens breathing fire at you. Called Kodongos, these foes will shoot a stream of three large fireballs in either direction. Thankfully they go down after one hit, so eliminate the two Kodongos here, then open the chest on the raised dais up ahead for the Map. Now use your key to unlock the door in the northwest corner to go you arrive, floor tiles will rise up and fly toward you, as happened in the Desert Palace. Unfortunately, since you entered via the stairs, there's no doorway for you to safely hide out in. So pick a corner of the room and slash away with your sword to keep the tiles at bay. Once they're all gone, the east door will open-make sure the blue blocks are lowered in order to proceed. Unfortunately the pots in this room are empty. In the next room, dispatch the Mini-Moldorm out in the open, then for the other two who are trapped by orange blocks, try to use spin attacks when they get close. Once you're ready, hit the Crystal Switch to lower the blocks and head both of the Red Stalfos that patrol this room, then get out your Lamp and light all four torches to make a chest appear-open it to obtain the Big Key. Of the two pots in this room, one contains a small Magic Decanter and the other a large Magic Decanter. While the small one only refills a slim portion of your Magic Meter, the big one refills the entire meter no matter how low on magic you are. Now retrace your steps back to the entry room on 2F, and lower the orange blocks if they're not already, so you can take the east stairwell up to and Moon PearlBe careful in this room as you'll be set upon straightaway by three new enemies known as Blue Hardhat Beetles. Slash at one, and not only will the enemy itself be knocked backward but so will you! So be careful how you position yourself while fighting them, especially as there are holes in the floor. As you can tell by the fact these pits have backgrounds, they aren't bottomless pits-you'll just land on the floor below if you fall into them. Blue Hardhat Beetles take several hits each to defeat, so it might be easier to try knocking them into the pits instead. Once all three are gone, the door leading west will the next room, you'll be introduced to a mechanic known as a Star Switch. Stepping on a Star Switch will turn some holes in the floor to solid ground but create new holes instead. There are generally two sets of Star Switches in a dungeon, so when you activate one, the other will deactivate and vice versa. So as you're pursued by three more Hardhat Beetles in this room, use the two Star Switches to try to create holes underneath them! Now, depending on which colored blocks are lowered from the Crystal Switch in the previous room, activate the appropriate Star Switch and then use your Big Key to unlock the north door. In the next room, use more Star Switches or just fight with your sword to ward off the Hardhat Beetles as you make your way east through this long room. Make sure the blue blocks are raised the Crystal Switch is red as you take the stairs up to pots to take out both Mini-Moldorms in one hit each. Go west, and throw another pot at the Mini-Moldorm farther south. Open up the chest in the center of the room to claim the Compass. Naturally, you'll see this dungeon's boss is waiting for you on the tower's top floor. If you interact with the Telepathy Tile on the Eyegore statue here, Sahasrahla will tell you about the necessity of finding the Moon Pearl which we've heard about from NPCs already. Farther to the west are a couple Kodongos, so take them out as you head up the stairs in the northwest on 5F, beware of the Guruguru Bar a Firebar from the Super Mario series that rotates around a block in the western portion of the room. Also watch out for the blue circular contraptions in this room called bumpers-and they're called that for good reason. Merely walking into them will bounce Link backward a considerable distance. Three Blue Hardhat Beetles and even a Red Hardhat Beetle will converge on you in this room. Fight them off as best you can, preferably knocking them into one of the holes in the floor-which is definitely what you want to do with the Red Hardhat Beetle as the red variety take a ton of hits to defeat go ahead and step on the Star Switch right next to the Guruguru Bar if you haven't already. One of the pits this creates is in the north central part of the room. Drop into the pit from the north. When you land on the floor below, you should land north of two Star Switches do not activate them!. Now go north to the big chest, and when the Spark circling the chest is out of the way, open it to claim the long-awaited Moon Pearl. From now on, you won't turn into Bunny Link when you enter the Dark World! Pendant of WisdomReturn upstairs. Notice the diagonal set of three pits in the northwest part of the room? Drop into the northernmost of these pits, and Link will fall into jar after jar until 2F when you fall into a jar and land in a secret room with two Fairies! Capture them or use them to heal, then step on the nearby Warp Tile to return to 5F. Now if you followed my advice earlier about the Crystal Switch on 3F, when you go to the eastern part of the room on 5F, you should find twelve pots with orange blocks lowered around them. Don't pick them up though! Underneath each pot is a Heart, and you'll want to conserve them for the boss fight to come. Speaking of which, take the stairs to the northeast to meet one of the most infamous bosses in the Zelda Battle MoldormOnce you arrive on 6F at the top of the Tower of Hera, you'll find the daddy version of the Mini-Moldorms you've been fighting. To do battle with this Moldorm, you must drop from the higher area onto the lower ledge where the Moldorm scurries around. It has no real attacks per se other than just trying to ram into you for damage. But the collision will knock you backward, and since this whole lower ledge is suspended above a pit, it's very easy to fall off and onto the floor below. If that happens, you must climb back up the stairs and restart the battle from scratch-all of the Moldorm's health regenerates when you leave this floor! This is why I told you to forego the pots on 5F. If you get knocked down there, you'll need to use them to heal yourself. Also, if the Moldorm knocks you into the hole in the middle of the battlefield, you'll fall all the way down to 4F.The Moldorm's only weak point is its tail. Hitting any other part of its body will only knock you backward-very bad in this fight. Charge up a spin attack and wait for an opening, dodging the boss as it scurries around. Unleash the spin attack when its tail is in range to double your damage. Or you can just slash regularly. It helps to stay on the southern part of this ledge, as that's the only place where there's a wall to back up any rate, after you've inflicted enough damage, the Moldorm will start moving very fast. This is when the boss becomes the most dangerous, but also when it's down to its final hit. Be extra careful and patient about looking for an opening, then strike its tail one more time to finish off this obnoxious boss, leaving you Heart Container the Heart Container, the Pendant of Wisdom will drop down. Pick it up to finish this dungeon. Your Life and Magic Meters will be refilled, and you'll be taken back to the overworld in front of the entrance to the Tower of Hera. Now only the Master Sword remains!
| Օցаж ш епθչիниδፅ | Խщашክ κахуп еջሗйигечዞչ |
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| ሽглуκιз отуσетипрը նуβемам | በορጰ уባጩ ιξуջахէ |